As I write this (I'm posting it much later as I don't have DW access at work) I’m snacking on a biscuit kindly brought in by a colleague. Unfortunately, it tastes vaguely of fish. But I don’t like to stop eating it as I don’t want to upset my colleague.
Sad news
A gaming friend of mine, Patrick, died recently. Not this weekend just gone, but (probably) the weekend before. We found out on Friday.
What happened was that a couple of people had emailed Patrick and given that he usually responded within a couple of hours, the longest a day, they wondered why they didn’t get a reply. They started ringing him up. Still no reply. On Friday, my mate Nick rang and finally got Patrick’s sister who was at his house and who told him that Patrick had been found slumped over his computer on Wednesday, after she’d worried about the lack of response to her messages and had the police break in to do a welfare check.
We are all shocked and saddened. Patrick was only 60.
Patrick was one of those people I was kind of fond of, even while he drove me up the wall. He mansplained, but in the kindest way. He sometimes treated me as if I were a particularly hard of understanding ten-year-old, and yes, that made me mad. On the other hand, he totally meant well and once I’d taken him on one side and explained that both mansplaining and patronising me were unwelcome, he largely knocked it off. Plus, he did it to my male friends, too, though I left them to paddle their own canoes with him.
He was a good gamer. Somewhat more of a rules lawyer than I was completely happy with, but again he meant well. Usually he was right about the things he pointed out, and I made use of his lawyerly witterings by making him do things like keep the initiative list which is so important when in combat in D&D5e. He wasn’t right about Paladins being resistant to necrotic damage, though. They’re not. I checked.
I will have trouble with his characters when it comes to playing D&D5e next weekend. He ran the Paladin and the Magic User. I will need two of the other players to take those on for the session, but the Magic User only until we get to the end of this section of the campaign then she’s out. That MU drove me mad, not least because his background and picture for her hit every one of the Mary Sue tropes going, including the violet eyes and the sad backstory of abuse by Drow.
He also used to send me long emails about his characters and about how I could improve my campaign. I won’t miss those. But as I say, he meant well.
He liked his characters to have an advantage. Not just an ‘advantage’ in D&D terms, but in knowledge and equipment and he sometimes struggled with the difference between player and character knowledge. You as a player may know that a hairy monster with big teeth will leap out of the wainscoting and try to bite your head off. Your character (depending on the game) does not know this and should prepare and behave appropriately.
Example: once when we were at Bangor, he played Call of Cthulhu with my friend Paul as Keeper. We were playing strangers who’d signed up to go on holiday down the Nile on a ship in the 1920s. Patrick was determined that his character should be armed with an elephant gun and took up an entire hour of gaming time trying to persuade Paul to let him. Paul, very reasonably, was not having it given that everyone’s character was on holiday, not gribbly hunting. The rest of us filed our nails, read our character sheets or books and stared into the middle distance while they argued it out. Dear Patrick, how we loved him. A whole hour of gaming time we’ll never get back.
On the other hand, he left instructions that he will not have a funeral. Waste of time and money he called them. He will probably have a post-mortem, given that this was a sudden and unexplained death, but he will then be privately cremated (or so we understand) and his remains given to his sister, to do with as she pleases.
He was a daft bugger, but I’ll miss him.