Anyone help, please?
As many of you know, I play RPGs, mostly D&D and Call of Cthulhu. I'm a GM for both.
I have never previously encountered someone who is actively cheating. But I believe one of my D&D players has read the scenario I'm running in advance and is taking advantage of that knowledge.
I have no idea what to do, other than to boot him out.
As many of you know, I play RPGs, mostly D&D and Call of Cthulhu. I'm a GM for both.
I have never previously encountered someone who is actively cheating. But I believe one of my D&D players has read the scenario I'm running in advance and is taking advantage of that knowledge.
I have no idea what to do, other than to boot him out.
Tags:
no subject
If he says yes, ask him about his motivation for playing this scenario. I'd make my decision depending on his reactions.
I've definitely gamed with players who did know a scenario beforehand, but they always let the GM know and also handled it in a sensitive way.
no subject
no subject
Otherwise, maybe he's done it before? Do you have any way of finding out and talking to others how they dealt with him, specifically?
I still find his behaviour mindboggling, why the hell would he do that to himself, doesn't it ruin all the fun? In any case, your fun and the fun of the other players is top priority, so you could at least come to him with a statement along the lines of 'I've noticed that you avoided very specific things and I think that this requires detailed knowledge of the scenario - can you tell me what's going on? I don't think I want to continue GM-ing for you otherwise.'
no subject
In the first set of games I ran for this group, he admitted he was reading ahead and criticised me for not giving out all the information available. I was grumpy about it and I think he's paying me back for that.
no subject
no subject
no subject
no subject
If he says "yes" (or maybe "yes, I actually GM'd that three gaming groups ago") you can ask him how he plans to go on with that. Maybe he'd prefer to excuse himself from this scenario, or he can just stop using info the character does not have.
If he says "no", you can say, "good" and tweak the scenario big time. See how he reacts. If he *then* starts to argue that you are playing it wrong: That's the time to kick him out.
In my first decades of gaming I would have pretended not to have noticed and tweaked the scenario very maliciously, but I've grown to old for this crap. It's meta, it should be handled as meta.
I have actually gamed a scenario I had GMd two years earlier, because I was in a new town and desperate to meet gamers. But I could pull it off.
no subject
no subject
Depending on the scenario, if there is a critical clue or decision point which can be reversed (i.e. chose the left switch reversed to chose the right switch) try that to let him know his knowledge is outdated. Just remember to modify your notes/copy.
no subject
no subject
Although, changing a part of it and seeing how they react might glean a better idea of whether they have actually read it or not.
Teddy
no subject
no subject
This does, of course, assume that your suspicions are correct.
Teddy
no subject
Teddy
no subject