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Tuesday, July 17th, 2012 01:52 pm
I don't know how familiar most of you are with Skyrim – my guess is probably not very – but it is in some ways the most bizarre game.

I started my latest incarnation from new, level 1, and he seems to have grown very differently from the first one. But one thing is clear – you can earn a very handy living on Skyrim as a potion maker and blacksmith. Forget all this adventuring rubbish, all that gives you to get you up close and uncomfortable to bandits and undead. I never have liked zombies, even when they're called "draugr" and have glowing blue eyes they give me a pain, and the less said the better about vampires.

So basically, while my character can be bribed to help out someone by killing bandits, he'd far rather make armour, jewellery and potions from stuff he's picked up that cost him nothing and sell them for a stonking profit. So from that point of view, it's an odd game. Like real life, but on a screen.

In other news

There is no other news except that I have a taker for my old TV. This is good.
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[personal profile] kaz
Tuesday, July 17th, 2012 07:25 pm (UTC)
Ouch! I think Morrowind was max 2000 apart from the two Easter Egg merchants - one was a scamp upstairs in a manor somewhere, and one was a mudcrab on a tiny island in the middle of nowhere that was in no way visually distinct from any other mudcrab (read: if you didn't know it was there, you'd probably just kill it). Yeeaah.

And *nods* that makes sense. I used to carry shitloads of restore health potions with me just because there was no reason not to! And as said this was broken as hell, because whenever I went into combat I'd just swig five of them and then be regenerating half my health bar per second for the next two mminutes or something. Restore magicka was harder, though - there weren't enough cheap, easy-to-find ingredients.

I play Skyrim on a PlayStation; no way my computer could cope with it. The pity of that is that I can't mod the game.

That makes lots of sense, although after Morrowind I would never play a TES game without being able to mods - there are such fantastic ones out there, and a couple which I refuse to play the game without (graphics updater, a mod that gives a ton of NPCs unique dialogue and a mainland mod, forex. Also, some mod that makes mages actually playable.)

One thing it does do which is useful if you're in a hurry is various methods of fast travel, which Oblivion didn't; I don't know about Morrowind.

Ahaha let me babble at you about Morrowind fast travel, because this is something that I know annoyed loads of people and is probably the reason Oblivion fast travel is what it is but is something I actually really enjoy about the game...

Morrowind is kind of the polar opposite of Oblivion, insofar as I understand it: there is no "I've been there before, get me there fast" fast travel at all, but there are a whole legion of restricted options. You have ships for coastal towns, silt striders (like carriages except that they're... giant fleas as tall as houses... yeah) for some of them, a teleportation network between the Mages' Guilds and a teleportation network between ancient fortresses where you have to find the necessary items - and not all towns are hooked up to all of them (in a way that makes in-game sense, too, e.g. there are no Mages' Guilds in the anti-Imperial region, hence no teleportation network, and the new Imperial towns are not hooked up to the traditional silt strider system) so it is a complicated sprawling mess. Here is a map! You *also* have a spell allowing you to teleport to the closest temple for each of the two major religions and a spell that allows you to set one "mark" and teleport back there whenever.

WHICH MEANS that unless you want to have to walk everywhere (which... takes forever...) it is in your best interests to work out how to combine these things in new and interesting ways to get from A to B quickly. I find this pretty cool and fun, and once you have enough practice you really *don't* generally have to walk much unless you are heading to Cave In The Middle Of Fucking Nowhere (but even there the fortress teleportation can help!) In comparison, I find the idea of "get me there fast" fast travel pretty boring, especially because the different types of travel really add to the feel of the game (giant... fleas...)

ETA: I should add that not having to physically go to places is also pretty useful. Like, for funsies I sometimes try to get from the west part of the island to the east part by foot, and it's pretty ridiculous - you either have to cross a trackless wasteland with lava and random atronachs (and then you have the bit with randomly-spawning clannfear and golden saints, wtf?!), or go island-hopping around the coast which takes *forever*. Is amazingly fun, but takes *forever*.
Edited 2012-07-17 07:30 pm (UTC)